Fall 2026 priority deadline for transfer and graduate studies is January 5.

Fall 2026 priority deadline for transfer and graduate studies is January 5.

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Fall 2026 priority deadline for transfer and graduate studies is January 5.

Program

Our vision

Curriculum →

Mission →

Community

Who we celebrate

Faculty →

Chair →

Staff →

Students →

Work

We strive for

Recent Work →

Ventures →

News →

FAQs →

Apply Now →

Search

Two years, four semesters
From foundational design competencies to a market-ready thesis project.

Two years, four semesters
From foundational design competencies to a market-ready thesis project.

01

01

First Semester

First Semester

Foundation in design, entrepreneurship, and thesis development.

Deep on fundamentals, exploring voice, and forming community

Brand Concepts

Brand Concepts

Various approaches to building a brand identity system for your venture will be explored in this course. We will discuss your venture’s purpose, and the motivations for pursuing it, and find inventive ways in which to embody your ideas. The first few projects will be ambitious and experimental; the final project will be strategic and practical. The goal is to lock your venture’s brand and be ready to move on to preparing for the pitch and launch.

Design and Branding

Design and Branding

In this course, students will develop a comprehensive brand identity that reinforces the narrative of a chosen business or service. Our theoretical readings will be complemented with historical competitive audits to identify and leverage unique opportunities to develop the brand’s story. Critical thinking, iterative design methodology, and a synthesis of research, design production and presentation will be emphasized.

Design Decisions

Design Decisions

Design Decisions is a course on design thinking and design making. It acknowledges that designers deal with scale, and as a result are capable of creating powerful design gestures that multiply out into powerful design consequence. The course is hands-on; students build prototypes and create sketches each week, exploring design through various design lenses and personal point of view.

Designing Beyond Boundaries

Designing Beyond Boundaries

Exceptional design systems operate at the scale of life. In this course students will explore the intersection of story, personal design voice and adventurous-making through the creation of visual narratives at scale. Students will visualize creative ideas from button to billboard. Emphasis will be on experimentation with typography, imagery, motion, AI tools, and other materials to create compelling narratives that resonate. In addition to hands-on design projects, the course will incorporate critiques, discussions on design history and the analysis of real-world examples. Students will engage in critical thinking exercises to understand the role of design at scale in business contexts. The goal is for each student to craft a cohesive suite of design artifacts that operates at a wide range of amplitudes (mild to wild) and uses cases, tells compelling stories, and demonstrates a sophistication and adaptability of design and typography skills.Exceptional design systems operate at the scale of life. In this course students will explore the intersection of story, personal design voice and adventurous-making through the creation of visual narratives at scale. Students will visualize creative ideas from button to billboard. Emphasis will be on experimentation with typography, imagery, motion, AI tools, and other materials to create compelling narratives that resonate. In addition to hands-on design projects, the course will incorporate critiques, discussions on design history and the analysis of real-world examples. Students will engage in critical thinking exercises to understand the role of design at scale in business contexts. The goal is for each student to craft a cohesive suite of design artifacts that operates at a wide range of amplitudes (mild to wild) and uses cases, tells compelling stories, and demonstrates a sophistication and adaptability of design and typography skills.

Designing Value

Designing Value

Successful ventures are technically feasible, financially viable, and desirable on a personable level. But—who is doing the desiring? What do they want? And how will they trust they are getting it? This course will guide thesis projects through the desirability lens using design research methodology, and arrive at insights that inform the design principles, value proposition, and business model of each venture.

02

02

Second Semester

Second Semester

Foundation in design, entrepreneurship, and thesis development.

Expanding what design can be while exploring personal interests

Intellectual Property and the Law

Intellectual Property and the Law

The general concepts of law and intellectual property law as they apply to the practice of design will be examined, including basic legal issues of contract and property law, within the creative context. Among the topics explored will be the work-for-hire agreement, the consignment agreement and the agency agreement. The law of copyright, trademark and patents will also be explored. Issues such as registering a copyright, copyright infringement, registering a trademark, and trade dress infringement and patents (in particular, design patents) will be examined from the perspective of the professional designer. In addition, design and information issues presented by new technology, such as the web, will be included throughout the course.

Interaction Aesthetics: Designing Digital Products for the 21st Century

Interaction Aesthetics: Designing Digital Products for the 21st Century

User-centered interactive design is the focus of this course. It will examine how to put users at the heart of the experience, and explore the fundamental building blocks of all successful interactive products. Students will work on a semester-long project that will address the core phases of creating a successful digital product. All projects must consider how the product will adapt to specific platforms including desktop, mobile, tablet, wearables and the Internet of things. Guest speakers will share their insights of creating and working in the interactive realm.

Milton Glaser Series: Professional Practice

Milton Glaser Series: Professional Practice

The Milton Glaser Series is a dynamic and immersive course designed to provide students with unparalleled access to the minds and workspaces of some of the most influential figures in contemporary design. Named in honor of the legendary designer Milton Glaser, who taught in the program, this series celebrates his legacy by fostering a deep understanding of the professional practices of leading designers, exposing students to a diverse range of perspectives and methodologies within the field of design. It fosters critical thinking and dialogue about the designer's role as agent of social change.

Prototyping for Masters

Prototyping for Masters

How to prototype and publish your ideas using modern and emerging development tools will be examined in this course. Each week, a new technique will be explored and immediately applied by building rapid prototypes. The goal is to develop a versatile tool kit for quickly transforming design concepts into testable, shareable experiences.


To enliven the program and bring students into contact with a significant number of working professionals, a series of workshops will be scheduled each semester. Seminar topics will change from year to year based on student interest and shifts in the overall field.

03

03

Third Semester

Third Semester

Thesis project exploration and research

Thesis exploration and research

Brand Concepts

Brand Concepts

Various approaches to building a brand identity system for your venture will be explored in this course. We will discuss your venture’s purpose, and the motivations for pursuing it, and find inventive ways in which to embody your ideas. The first few projects will be ambitious and experimental; the final project will be strategic and practical. The goal is to lock your venture’s brand and be ready to move on to preparing for the pitch and launch.

Design and Branding

Design and Branding

In this course, students will develop a comprehensive brand identity that reinforces the narrative of a chosen business or service. Our theoretical readings will be complemented with historical competitive audits to identify and leverage unique opportunities to develop the brand’s story. Critical thinking, iterative design methodology, and a synthesis of research, design production and presentation will be emphasized.

Design Decisions

Design Decisions

Design Decisions is a course on design thinking and design making. It acknowledges that designers deal with scale, and as a result are capable of creating powerful design gestures that multiply out into powerful design consequence. The course is hands-on; students build prototypes and create sketches each week, exploring design through various design lenses and personal point of view.

Designing Beyond Boundaries

Designing Beyond Boundaries

Exceptional design systems operate at the scale of life. In this course students will explore the intersection of story, personal design voice and adventurous-making through the creation of visual narratives at scale. Students will visualize creative ideas from button to billboard. Emphasis will be on experimentation with typography, imagery, motion, AI tools, and other materials to create compelling narratives that resonate. In addition to hands-on design projects, the course will incorporate critiques, discussions on design history and the analysis of real-world examples. Students will engage in critical thinking exercises to understand the role of design at scale in business contexts. The goal is for each student to craft a cohesive suite of design artifacts that operates at a wide range of amplitudes (mild to wild) and uses cases, tells compelling stories, and demonstrates a sophistication and adaptability of design and typography skills.Exceptional design systems operate at the scale of life. In this course students will explore the intersection of story, personal design voice and adventurous-making through the creation of visual narratives at scale. Students will visualize creative ideas from button to billboard. Emphasis will be on experimentation with typography, imagery, motion, AI tools, and other materials to create compelling narratives that resonate. In addition to hands-on design projects, the course will incorporate critiques, discussions on design history and the analysis of real-world examples. Students will engage in critical thinking exercises to understand the role of design at scale in business contexts. The goal is for each student to craft a cohesive suite of design artifacts that operates at a wide range of amplitudes (mild to wild) and uses cases, tells compelling stories, and demonstrates a sophistication and adaptability of design and typography skills.

Designing Value

Designing Value

Successful ventures are technically feasible, financially viable, and desirable on a personable level. But—who is doing the desiring? What do they want? And how will they trust they are getting it? This course will guide thesis projects through the desirability lens using design research methodology, and arrive at insights that inform the design principles, value proposition, and business model of each venture.

Intellectual Property and the Law

Intellectual Property and the Law

The general concepts of law and intellectual property law as they apply to the practice of design will be examined, including basic legal issues of contract and property law, within the creative context. Among the topics explored will be the work-for-hire agreement, the consignment agreement and the agency agreement. The law of copyright, trademark and patents will also be explored. Issues such as registering a copyright, copyright infringement, registering a trademark, and trade dress infringement and patents (in particular, design patents) will be examined from the perspective of the professional designer. In addition, design and information issues presented by new technology, such as the web, will be included throughout the course.

Interaction Aesthetics: Designing Digital Products for the 21st Century

Interaction Aesthetics: Designing Digital Products for the 21st Century

User-centered interactive design is the focus of this course. It will examine how to put users at the heart of the experience, and explore the fundamental building blocks of all successful interactive products. Students will work on a semester-long project that will address the core phases of creating a successful digital product. All projects must consider how the product will adapt to specific platforms including desktop, mobile, tablet, wearables and the Internet of things. Guest speakers will share their insights of creating and working in the interactive realm.

Milton Glaser Series: Professional Practice

Milton Glaser Series: Professional Practice

The Milton Glaser Series is a dynamic and immersive course designed to provide students with unparalleled access to the minds and workspaces of some of the most influential figures in contemporary design. Named in honor of the legendary designer Milton Glaser, who taught in the program, this series celebrates his legacy by fostering a deep understanding of the professional practices of leading designers, exposing students to a diverse range of perspectives and methodologies within the field of design. It fosters critical thinking and dialogue about the designer's role as agent of social change.

Prototyping for Masters

Prototyping for Masters

How to prototype and publish your ideas using modern and emerging development tools will be examined in this course. Each week, a new technique will be explored and immediately applied by building rapid prototypes. The goal is to develop a versatile tool kit for quickly transforming design concepts into testable, shareable experiences.


To enliven the program and bring students into contact with a significant number of working professionals, a series of workshops will be scheduled each semester. Seminar topics will change from year to year based on student interest and shifts in the overall field.

The Joy of User Experience

The Joy of User Experience

This course focuses on key principles and best practices of user experience (UX). Students will explore a variety of user-first methodologies and processes, related to both physical and digital, in order to develop end-to-end holistic experiences across multiple touchpoints. Students will explore their thesis through the lens  of user experience with a variety of methodologies and exercises.

Thesis Consultation: Pitch and Presentation

Thesis Consultation: Pitch and Presentation

In this intensive course, students will develop a viable and professional pitch book and video to use as a tool to bring their thesis product to potential producers, investors and the market. In addition, they will be given tutorials on how to deliver a verbal pitch to potential backers and clients.

Thesis Consultation: Production

Thesis Consultation: Production

In this, the third semester of thesis classes, students will complete the development of their viable thesis project resulting in a well designed, fabricated product prototype ready to be marketed. With the input of thesis advisors, students will also demonstrate viability, market research and business capability. A final presentation to the Thesis Review Committee is required. The MFA degree will not be conferred without approval by the Committee.

Thesis Introduction

Thesis Introduction

In this course students will build essential skills required for the conception and development of their thesis. This will be an intensive where students explore what is personally significant to them, examine industries and research social organizations toward the goal of developing thesis concepts. By the end of the course, students will have identified areas of interest and built initial concepts to be further explored for the final thesis.

Thesis Video and Media Launch

Thesis Video and Media Launch

The video created in this course will define the essential need for the product, what it does, and how it will be viable. The resulting spot (30 seconds to two minutes) will become a cornerstone of students’ marketing and fundraising plans. This course is divided into conception and production sections. Students will develop narratives through storyboards and scripts. Shooting, lighting, sound, editing and authoring skills and software programs will be covered. In addition, collaborative class projects are dedicated to concept, design and production of branding and packaging for the Thesis Forum.

Time as Design Material

Time as Design Material

This course examines time as a material across interaction, narrative, and speculative design. Rather than treating time as a medium, students will explore emerging design practices that engage both literal and experiential time. Topics range from temporal frameworks and experience orchestration to time-based interactions and speculative prototyping. Through hands-on activities, students will experiment with the properties and affordances of time and how to design (with) them.

Type for Masters

Type for Masters

This course will be dedicated to type and typography in order to help raise typographic fluency through classes and exercises. It will allow students to refine and refresh their skills and toolkit. In addition, the class will provide critiques of work for other first semester classes.

Where the Truth Lies: Persuasion, Information, Enlightenment

Where the Truth Lies: Persuasion, Information, Enlightenment

This course will survey the idea and practice of propaganda from its religious roots to early 20th-century propaganda to the practice of spin and the current threat of artificially generated News. Half of each session is devoted to participatory lectures, guests and inquiry. The other half will involve students presenting one-offs and campaigns comprised of design narratives—including iconic signs, symbols and original alphabets—that will alternately express personal and universal concerns.

Writing and Designing the Visual Book

Writing and Designing the Visual Book

This course combines design and literature to create integrated and meaningful expression. Students will develop their creative writing skills through a sequence of exercises in continuous writing, observational writing, titling objects and images, theatrical improvisation, storytelling, writing from different points of view, structuring a narrative and editing. Selected texts from exercises are then set into a variety of book formats, using any combination of book structures, typography, images and symbols. Emphasis is placed on discovering a visual form that emerges out of the meaning and shape of an original text. Historical and contemporary examples of “visual text” will be presented.

04

04

Fourth Semester

Fourth Semester

Thesis project production and development

Thesis production and development

Brand Concepts

Various approaches to building a brand identity system for your venture will be explored in this course. We will discuss your venture’s purpose, and the motivations for pursuing it, and find inventive ways in which to embody your ideas. The first few projects will be ambitious and experimental; the final project will be strategic and practical. The goal is to lock your venture’s brand and be ready to move on to preparing for the pitch and launch.

Design and Branding

In this course, students will develop a comprehensive brand identity that reinforces the narrative of a chosen business or service. Our theoretical readings will be complemented with historical competitive audits to identify and leverage unique opportunities to develop the brand’s story. Critical thinking, iterative design methodology, and a synthesis of research, design production and presentation will be emphasized.

Design Decisions

Design Decisions is a course on design thinking and design making. It acknowledges that designers deal with scale, and as a result are capable of creating powerful design gestures that multiply out into powerful design consequence. The course is hands-on; students build prototypes and create sketches each week, exploring design through various design lenses and personal point of view.

Designing Beyond Boundaries

Exceptional design systems operate at the scale of life. In this course students will explore the intersection of story, personal design voice and adventurous-making through the creation of visual narratives at scale. Students will visualize creative ideas from button to billboard. Emphasis will be on experimentation with typography, imagery, motion, AI tools, and other materials to create compelling narratives that resonate. In addition to hands-on design projects, the course will incorporate critiques, discussions on design history and the analysis of real-world examples. Students will engage in critical thinking exercises to understand the role of design at scale in business contexts. The goal is for each student to craft a cohesive suite of design artifacts that operates at a wide range of amplitudes (mild to wild) and uses cases, tells compelling stories, and demonstrates a sophistication and adaptability of design and typography skills.Exceptional design systems operate at the scale of life. In this course students will explore the intersection of story, personal design voice and adventurous-making through the creation of visual narratives at scale. Students will visualize creative ideas from button to billboard. Emphasis will be on experimentation with typography, imagery, motion, AI tools, and other materials to create compelling narratives that resonate. In addition to hands-on design projects, the course will incorporate critiques, discussions on design history and the analysis of real-world examples. Students will engage in critical thinking exercises to understand the role of design at scale in business contexts. The goal is for each student to craft a cohesive suite of design artifacts that operates at a wide range of amplitudes (mild to wild) and uses cases, tells compelling stories, and demonstrates a sophistication and adaptability of design and typography skills.

Designing Value

Successful ventures are technically feasible, financially viable, and desirable on a personable level. But—who is doing the desiring? What do they want? And how will they trust they are getting it? This course will guide thesis projects through the desirability lens using design research methodology, and arrive at insights that inform the design principles, value proposition, and business model of each venture.

Intellectual Property and the Law

The general concepts of law and intellectual property law as they apply to the practice of design will be examined, including basic legal issues of contract and property law, within the creative context. Among the topics explored will be the work-for-hire agreement, the consignment agreement and the agency agreement. The law of copyright, trademark and patents will also be explored. Issues such as registering a copyright, copyright infringement, registering a trademark, and trade dress infringement and patents (in particular, design patents) will be examined from the perspective of the professional designer. In addition, design and information issues presented by new technology, such as the web, will be included throughout the course.

Interaction Aesthetics: Designing Digital Products for the 21st Century

User-centered interactive design is the focus of this course. It will examine how to put users at the heart of the experience, and explore the fundamental building blocks of all successful interactive products. Students will work on a semester-long project that will address the core phases of creating a successful digital product. All projects must consider how the product will adapt to specific platforms including desktop, mobile, tablet, wearables and the Internet of things. Guest speakers will share their insights of creating and working in the interactive realm.

Milton Glaser Series: Professional Practice

The Milton Glaser Series is a dynamic and immersive course designed to provide students with unparalleled access to the minds and workspaces of some of the most influential figures in contemporary design. Named in honor of the legendary designer Milton Glaser, who taught in the program, this series celebrates his legacy by fostering a deep understanding of the professional practices of leading designers, exposing students to a diverse range of perspectives and methodologies within the field of design. It fosters critical thinking and dialogue about the designer's role as agent of social change.

Prototyping for Masters

How to prototype and publish your ideas using modern and emerging development tools will be examined in this course. Each week, a new technique will be explored and immediately applied by building rapid prototypes. The goal is to develop a versatile tool kit for quickly transforming design concepts into testable, shareable experiences.


To enliven the program and bring students into contact with a significant number of working professionals, a series of workshops will be scheduled each semester. Seminar topics will change from year to year based on student interest and shifts in the overall field.

The Joy of User Experience

This course focuses on key principles and best practices of user experience (UX). Students will explore a variety of user-first methodologies and processes, related to both physical and digital, in order to develop end-to-end holistic experiences across multiple touchpoints. Students will explore their thesis through the lens  of user experience with a variety of methodologies and exercises.

Thesis Consultation: Pitch and Presentation

In this intensive course, students will develop a viable and professional pitch book and video to use as a tool to bring their thesis product to potential producers, investors and the market. In addition, they will be given tutorials on how to deliver a verbal pitch to potential backers and clients.

Thesis Consultation: Production

In this, the third semester of thesis classes, students will complete the development of their viable thesis project resulting in a well designed, fabricated product prototype ready to be marketed. With the input of thesis advisors, students will also demonstrate viability, market research and business capability. A final presentation to the Thesis Review Committee is required. The MFA degree will not be conferred without approval by the Committee.

Thesis Introduction

In this course students will build essential skills required for the conception and development of their thesis. This will be an intensive where students explore what is personally significant to them, examine industries and research social organizations toward the goal of developing thesis concepts. By the end of the course, students will have identified areas of interest and built initial concepts to be further explored for the final thesis.

Thesis Video and Media Launch

The video created in this course will define the essential need for the product, what it does, and how it will be viable. The resulting spot (30 seconds to two minutes) will become a cornerstone of students’ marketing and fundraising plans. This course is divided into conception and production sections. Students will develop narratives through storyboards and scripts. Shooting, lighting, sound, editing and authoring skills and software programs will be covered. In addition, collaborative class projects are dedicated to concept, design and production of branding and packaging for the Thesis Forum.

Time as Design Material

This course examines time as a material across interaction, narrative, and speculative design. Rather than treating time as a medium, students will explore emerging design practices that engage both literal and experiential time. Topics range from temporal frameworks and experience orchestration to time-based interactions and speculative prototyping. Through hands-on activities, students will experiment with the properties and affordances of time and how to design (with) them.

This course will be dedicated to type and typography in order to help raise typographic fluency through classes and exercises. It will allow students to refine and refresh their skills and toolkit. In addition, the class will provide critiques of work for other first semester classes.

Where the Truth Lies: Persuasion, Information, Enlightenment

This course will survey the idea and practice of propaganda from its religious roots to early 20th-century propaganda to the practice of spin and the current threat of artificially generated News. Half of each session is devoted to participatory lectures, guests and inquiry. The other half will involve students presenting one-offs and campaigns comprised of design narratives—including iconic signs, symbols and original alphabets—that will alternately express personal and universal concerns.

Writing and Designing the Visual Book

This course combines design and literature to create integrated and meaningful expression. Students will develop their creative writing skills through a sequence of exercises in continuous writing, observational writing, titling objects and images, theatrical improvisation, storytelling, writing from different points of view, structuring a narrative and editing. Selected texts from exercises are then set into a variety of book formats, using any combination of book structures, typography, images and symbols. Emphasis is placed on discovering a visual form that emerges out of the meaning and shape of an original text. Historical and contemporary examples of “visual text” will be presented.

Newsletter

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310 East 22nd St - 5th Floor

New York, NY 10010

310 East 22nd St - 5th Floor

New York, NY 10010

310 East 22nd St - 5th Floor

New York, NY 10010

(212) 592-2600

mfadesign@sva.edu

(212) 592-2600

mfadesign@sva.edu

(212) 592-2600

mfadesign@sva.edu